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Scholarly pursuits, at both the secondary and post-secondary levels, are increasingly done digitally. Videos, online gaming, and digital storytelling are examples of new types of outputs created by students as they learn how to explore and report on the world.

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Scholarly pursuits, at both the secondary and post-secondary levels, are increasingly done digitally. Videos, online gaming, and digital storytelling are examples of new types of outputs created by students as they learn how to explore and report on the world. They are also used by teachers to help students through the learning process. Seneca College in Ontario is in the early phases of developing a digital literacies program. And they’ve put together an excellent source to help students and faculty create digital media. The Seneca Sandbox contains online modules on video creation, animated videos, digital storytelling, infographics, learning games, and more. And they’ve also put together contextualizing content for students on digital citizenship and for faculty on teaching with digital media. Investigate the site for what it might teach you about creating digital media for your students, and for ideas on teaching students how best to pursue digital scholarship.

Written by

Matt Lee
Associate Director